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I really like this, it was super fun.

Though the game stopped working at points because the continue button didnt show up, this was fixed by reloading the page though.

I love the battle mechanics but its definitely too easy. You can just spam fire ball twice per each larvae and they die. I can only imagine you ran out of time so you couldn't add many enemies.

Even as it is, I really enjoyed this.

Rock on.

Impressive work! Lots of nice animations, cool moves, plenty of metal references... I really like the concept and the execution is pretty slick for a jam game!
It was exciting to see our character transform at the end of each stage.
Game was not too long nor too short, a bit too easy I'd say but it's perfect for a jam where you're testing a lot of games.

I couldn't play fullscreen because hitting Esc to see the move list was also exiting fullscreen, but that's a very minor inconvenience.

Really cool idea, especially liked the aesthetics, visuals, animations, dialogue, music and the entire cohesiveness. Launching  multiple tsunami on unsuspecting worms is becoming my second hobby but it would be even better imo if animations would be a bit faster but maybe I have misunderstood controls at some point. And also softlocking on transforming phase 2 times due to spamming left mouse too much is my fault :DD Would it's too good for something made in a week on first glance tho 😅